This is a blog aimed at exploring Max as a tool for sound design, or more specifically; building tools for the purpose of sound design with Max.
designers we share many tools with musicians and composers, and rightly
so... as it's all sound, after all. But there is also scope for designing custom
tools for specific sound design tasks - that are not
viable for mainstream developers. Perhaps tools
like Max can bridge that gap?
I've been using Max in this capacity for several years now and have built up a set of useful patches over that time. I've decided to properly document these and make them public. If anyone else feels like they would like to contribute to this, please do get in touch. I'm always interested to hear from other sound designers using Max, so please get in touch if you want to discuss or share ideas.